With the information at all times filled with tales about huge information breaches, whether or not they’re genuinely large or only a false alarm, it ought to come as no shock to be taught that the threat of cybercrime affecting gaming has by no means been larger than at any time earlier than.
With billions of PCs, consoles, and telephones getting used all over the world for enjoying video games, and over 200 billion cyberattacks a day, it could appear that no gamer is secure. Thankfully, that’s not the case, and despite the fact that you shouldn’t be fully unconcerned about all of it, so much is happening behind the scenes to fight the rise in cybercrime.
In a latest episode of the favored “CTRL, ALT, HACKED” collection on the Cybercrime Journal Podcast, hosts Paul John Spaulding, Kyle Haglund, and Sam White, unpack a PC Gamer article that claims pc customers and avid gamers are considerably extra liable to cybercrime now that at every other time previously, and what recommendation Cloudfare, who handles round 20 p.c of visitors on the Web and suppliers internet safety providers to gaming firms, has for the neighborhood.
Whereas none of us mere gaming mortals can in the end scale back the danger of being a sufferer of cybercrime to zero, there’s clearly loads we are able to do to assist decrease it. And as Cloudflare has defined, so can also gaming firms.
Take heed to the Episode




















